[1]
Qonita Mujahidah and Elvi Mailani, “Pengaruh Penggunaan Aplikasi Game Educaplay (Froggy Jumps) Terhadap Hasil Belajar Matematika Siswa Kelas IV di SDN 023905 Binjai Utara”, IMEIJ, vol. 6, no. 3, pp. 2762–2771, May 2025.