Pengaruh Model Game Based Learning (GBL) Berbantuan Aplikasi Kahoot Terhadap Hasil Belajar IPAS Sekolah Dasar. PEDAGOGIC: Indonesian Journal of Science Education and Technology, [S. l.], v. 6, n. 4, p. 2868–2880, 2026. DOI: 10.54373/ijset.v6i4.6588. Disponível em: https://ejournal.indo-intellectual.id/index.php/ijset/article/view/6588. Acesso em: 13 aug. 2026.