Penerapan Game-Based Learning Berbantuan Flashcard Memory Game untuk Meningkatkan Hasil Belajar Pendidikan Agama Islam dan Budi Pekerti Siswa Kelas VI SDN No. 277 Sambirejo Kabupaten Luwu. PEDAGOGIC: Indonesian Journal of Science Education and Technology, [S. l.], v. 6, n. 4, p. 3624–3633, 2026. DOI: 10.54373/ijset.v6i4.7259. Disponível em: https://ejournal.indo-intellectual.id/index.php/ijset/article/view/7259. Acesso em: 1 sep. 2026.