Implementasi Game Edukasi Berbasis Teknologi Educandy Guna Meningkatkan Hasilbelajar Siswa Kelas V SDN Pakis V Surabaya. Indo-MathEdu Intellectuals Journal, [S. l.], v. 6, n. 4, p. 6037–6042, 2025. DOI: 10.54373/imeij.v6i4.3717. Disponível em: https://ejournal.indo-intellectual.id/index.php/imeij/article/view/3717. Acesso em: 19 jun. 2026.