Optimasi Pembelajaran Matematika dengan Menggunakan Game Based Learning Berbasis Kahoot: Analisis Minat Belajar Siswa Kelas VII SMP Negeri 1 Waikabubak. Indo-MathEdu Intellectuals Journal, [S. l.], v. 6, n. 6, p. 9599–9607, 2025. DOI: 10.54373/imeij.v6i6.4244. Disponível em: https://ejournal.indo-intellectual.id/index.php/imeij/article/view/4244. Acesso em: 12 aug. 2026.