1.
Implementasi Game Edukasi Berbasis Teknologi Educandy Guna Meningkatkan Hasilbelajar Siswa Kelas V SDN Pakis V Surabaya. IMEIJ [Internet]. 2025 Jul. 19 [cited 2026 Jun. 20];6(4):6037-42. Available from: https://ejournal.indo-intellectual.id/index.php/imeij/article/view/3717