Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament (TGT) Berbantuan Aplikasi Qreatif Educative Terhadap Hasil Belajar IPAS Siswa
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This research is motivated by the low learning outcomes of third-grade students in science at SDN 025 Cikutra, Bandung City. This study aims to determine the effect of implementing the Team Games Tournament (TGT) cooperative learning model assisted by the Qreatif Educative application on the learning outcomes of elementary school students in science. The research method used is an experimental method with a quasi-experimental type and a Nonequivalent Control Group Design. The study population included all third-grade students of SDN 025 Cikutra, Bandung City, totaling 174 students. The research sample was taken using a purposive sampling technique, resulting in two classes as samples, namely the experimental class and the control class, each consisting of 29 students. The research instruments included a test instrument to measure learning outcomes and non-test instruments in the form of observation and documentation. Data analysis was carried out through normality tests, homogeneity tests, hypothesis tests using the Mann-Whitney test, and effect size tests using IBM SPSS Statistics 29. The results showed that there was a significant influence of the use of the TGT cooperative learning model assisted by the Qreatif Educative application on students' science learning outcomes. This is evidenced by the Mann-Whitney test significance value of 0.001, which is less than 0.05. Furthermore, the effect size test result of 0.991 indicates that the effect is in the large category.
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