Pengaruh Model Game Based Learning (GBL) Berbantuan Aplikasi Kahoot Terhadap Hasil Belajar IPAS Sekolah Dasar

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Mellya Mutiar Hanafiah
Dadang Iskandar
Sopyan Hendrayana

Abstract

This study aims to determine the effect of the Game Based Learning model assisted by the Kahoot application on the learning outcomes of elementary school students in science. The study used a quantitative approach with a quasi-experimental design, involving two groups, namely the experimental class and the control class. The research sample was fifth-grade elementary school students selected using a specific sampling technique. Data collection was carried out through pretests and posttests. Data analysis used the Independent Sample T-test to see differences in learning outcomes between groups, as well as the effect size test to determine the magnitude of the treatment effect. The results showed that the average posttest score of the experimental class was higher than the control class. The Independent Sample T-test produced a significance value of 0.001 (<0.05) with an effect size value of 1.229 which is included in the large category. These findings indicate that the Game Based Learning model assisted by the Kahoot application has a significant and strong influence on the learning outcomes of elementary school students in science.

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Pengaruh Model Game Based Learning (GBL) Berbantuan Aplikasi Kahoot Terhadap Hasil Belajar IPAS Sekolah Dasar. (2026). PEDAGOGIC: Indonesian Journal of Science Education and Technology, 6(4), 2868-2880. https://doi.org/10.54373/ijset.v6i4.6588