Pengaruh Penggunaan Media Game Edukasi Wordwall Terhadap Hasil Belajar Siswa Sekolah Dasar pada Mata Pelajaran IPAS Kelas IV di SDN 2 Bandorasawetan

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Ayu Masitoh Sugiarti
Agus Saeful Anwar

Abstract

This study aims to determine the effect of using the Wordwall educational game medium on the learning outcomes of fourth-grade students in the Natural and Social Sciences (IPAS) subject at SDN 2 Bandorasawetan. The study employs a quantitative approach using a pre-experimental method and a One-Group Pretest-Posttest design. The study population consisted of 28 fourth-grade students, all of whom were included in the sample using a total sampling technique. Data were collected through observation, interviews, documentation, and written tests (pretest and posttest). Data analysis was conducted using the Paired Samples T-Test and the Normalized Gain (N-Gain) test with the aid of SPSS version 25. The results indicate a significant difference between learning outcomes before and after the use of the Wordwall medium, with a t-value of 17.547 and a significance level of 0.000 (p < 0.05). The N-Gain test results showed an average score of 0.78 (or 77.95%), falling into the "highly effective" category. Thus, the use of the Wordwall educational game medium has a significant and effective impact on improving the learning outcomes of fourth-grade students in the IPAS subject at SDN 2 Bandorasawetan.


 

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Pengaruh Penggunaan Media Game Edukasi Wordwall Terhadap Hasil Belajar Siswa Sekolah Dasar pada Mata Pelajaran IPAS Kelas IV di SDN 2 Bandorasawetan. (2026). PEDAGOGIC: Indonesian Journal of Science Education and Technology, 6(4), 3432-3440. https://doi.org/10.54373/ijset.v6i4.7239